Atlantis and Cretaceous are the opening biomes players will travel first. Ireland is the next world on our Steam Early Access community roadmap, and we want to talk about it without inventing a ship clock.

As an Irish indie team in Galway, this chapter matters to us personally. Celtic cliffs, softer folklore mood, and green height studies are already living in concept art and teaser orbs on the Ireland world page.

The skill loop will stay familiar: chain numbers toward a target, play without a timer, then walk the next authored path. We are not planning a rules reboot just to justify a new map name.
Unreal Engine 5 remains the production home. Ireland should feel distinct from cyan underwater courts and prehistoric heat while still belonging to the same cozy travel fantasy. Art leads. Hype does not replace playable craft.

Early Access exists so community feedback can shape pacing, clarity, and polish before we call a biome done. If you care about Ireland landing well, wishlist, join Discord, and keep notes practical when you play the opening worlds.
Meanwhile Infinite Mode Steam leaderboards and the Atlantis-Cretaceous campaign give you plenty to do. Use the waiting time to learn clean chains, not to refresh a fake countdown.
We will post again when Ireland moves from teaser mood to something you can step into. Until then, the Ireland page and this news desk from Black Pug Studio are the honest sources.
